December 24, 2009

Polite Alting

Sadly, I've let all the time I used to spend on this blog get bumped by going back to school. I'm sure people have stopped checking in here, so I'll probably have to build up my reader base again. To anyone who stuck around, thank you! I can't blame anyone who didn't, however. When I started playing, there was a rule in my first guild that was repeated often and I still stick to it. Real life comes first. It sucks sometimes, and it's not much fun, but it's something we've all got to keep in mind.

By the time I finish my assignments, I'm itching to play the game! Not write about it. However, I've missed my little corner of the internet. I don't want my blog to die. To that end, I'm working on inviting another author who knows more about altitis than I do. He's got two accounts full of characters, and more 80s than I can keep track of some days. I'll let him introduce himself when he starts on later.




Enough about me. How about something worth talking about?

If you have multiple characters at max level, you've probably heard some grumbles from others. I've been accused of having no life, or being selfish because I want more loot for more characters. I've had it pointed out that that's why I can't make gold in game, and other things.

It's true. I've got epic and cold weather flying on six characters, and I'm saving up for my seventh. I've got the Little Fawn's Salt Lick on my druid and I'm always looking for more pets. I'm close to maxed on all available professions, and some of them I didn't pat an eye at dropping ridiculous amounts of gold to level. I'm usually out of gold or saving toward a huge purchase.

I love spending that gold on alts, usually for convenience. The day I don't have a goal in game is the day I'll probably stop playing. It might leave me with less on my "main" than other people have on their one and only, but I'm okay with that. This is how I enjoy the game. However, as I said before, there are grumbles.

In order to keep the grumbles to a minimum, I've got some guidelines I like to stick to based on conventions in my guild.

  • Pick a main. This one was HARD after I retired my shaman. Sometimes you get to enjoy the game however you want to. Sometimes your main gets picked for you due to circumstances and raid composition. I fought against having my druid be my main for a very long time, because she was only healing so that we wouldn't have to bench our new group a year ago. Now I couldn't imagine seeing ICC without her going in first.
  • Mains get priority. Don't be selfish. If it's an upgrade for your alt, awesome. If it's an upgrade for someone's main, even if it's less of an upgrade, pass. If an ilevel 245 item drops and you're set to replace your last blue, but someone's main is replacing a 232, respect that person's main. Please.
  • Gems and enchants over extras. Yes, yes. You're 200g away from epic flying on your 27th character, and you can taste that speed boost! But, you won a new staff and bought your t9 legs and they're an upgrade even without gems, enchants, or a spellthread. Take care of your main's gear first, please. New mounts, pets, or increased speed only benefit you, while increasing your main's stats will benefit your friends.
  • Don't be obnoxious. It's fine to ask for people to run you through lowbie instances, or to carry you through heroics when you first hit 80. It's not okay to demand, or expect others to drop everything to help you out right this very second or else. Your alt may be your new favorite, but you'll be everyone's least favorite if you expect everyone to drop everything for your flavor of the month.
Those are the things I can think of off the top of my head. If you have any suggestions of ideas for polite alting, leave a comment!

September 14, 2009

Guild Activities


Into every guild some blah must fall. Blah seems to have hit my guild pretty hard lately, and a friend of mine started talking about guild activities. Years ago, when I first joined HE, someone had asked for suggestions for guild activities, and I remember I jumped at the idea to suggest a few, but it just never happened. I didn't think through all the ins and outs of my ideas, and they weren't viable, or they'd take too much effort to organize.

When I think of large guild activities for fun, I usually think of naked gnome races, or similar things. The one put together and filmed by the guild Sting years ago is one of the things that interested me in the game in the first place. A swarm of naked gnomes, all starting at level one, running from Ironforge to Stormwind. They died a lot, but it still looked like a lot of fun. And, about a year after that, I got to participate in something similar on Moon Guard. This time, though, we raided Hogger as a warmup, and then we took on Orgrimmar. Our goal? Give Thrall a hug.

I've never done so many corpse runs in my life.

It was fun, though! But, it's all been done, and not many people in HE want to create a level one character for that kind of abuse. I've run out of character slots for something like that, too. So, what else?

I've seen a lot of ideas thrown around over the years. Amazing Race across Azeroth. Scavenger hunts of all shapes and sizes. Retro raids. Gift exchanges. Duel championships. All sorts of things can be done.

I was going through old screenshots, though, and remembered an idea I had a LONG time ago. Screenshot hide and seek. Take a screencap of yourself somewhere strange and out of the way, and the first person to submit a shot of their character in the same place wins and gets to pick the next spot. I think that with a few simple rules, like no shots of places you have to exploit to get to, it could make for a fun sort of competition.

At this point I have no idea if anyone in my guild would go for something like that, but if it doesn't happen there I might start doing something like it here. We'll see. I just think it could be a lot of fun.

August 18, 2009

How many is too much?

As my warlock inches closer to 78, it occurs to me that six characters at level 80 might be too much.

No, really.

I was dreaming about getting soul shards off of target dummies, and how I'd get duds that wouldn't go in my soul pouch because they didn't have actual souls, or they were too low of a level...or even too high of a level!

Top that off with wondering when I'll ever get a chance to dps anyway, when my "main" is a healer...so what's the point in having so many characters at max level?

Oh well, I'm doing it anyway. I've got the heirloom shoulders and chest to boost me on my way, so I might as well see how fast I can go. Even if she does sit at 80 and collect dust.

August 17, 2009

Fear the ToC!


Be afraid.

Be very afraid.

I was, the first time I realized we'd have to joust in the new 5-man instance, Trial of the Champion. I hate the jousting mechanic, and I have yet to unlock all the Argent Tournament dailies simply because jousting annoys me too much to pay for the dubious pleasure of participating.

But, like so many things in life, jousting is made better by having friends. Or, at least by having a meat sack distracting the riders while you get clear to charge the NPCs. (My friend John, who insisted I mention him here, makes a good meat sack. hahaha Well, what else are you going to do with a gnome warrior?)

So, strap on your lance, hop on a horse, and be thankful you're only doing this for half of the first fight! You can switch horses in mid-fight if your horse gets low on health. Just remember to keep your shield up at all times, and charge as much as possible, because that takes the most health away from your opponent. While charge is on cooldown it's a good idea to knock their shields off, but you don't have to make that your priority. When you get to the named mobs, have someone stand on any that have fallen so that they don't make a dash toward new mounts and prolong the fight!

While your jousting the named mobs, keep in mind your strategy. Are you going to fight them as you dismount? Or are you going to make a mad dash toward the door to reset the encounter? (You only have to joust once, thank goodness. Once you've beaten that part you're done, even if you wipe.) Both have disadvantages, especially for squishy members of your party. I've been killed a few times while running for the door. Either way, you'll want to try your best to dismount your opponents close together! If you're running for the door, dismount them near the door so you can run for it faster and have less chance of getting killed. If you're standing your ground, make sure your tank can grab all three right away. These guys munch clothies in about two hits, even if you're decently geared. (I haven't been oneshot by them, but I haven't brought in a fresh 80 yet, either.) Bring someone who can cleanse poisons, interrupt the healer, and if you get the hunter make sure they don't make a pincushion of your healer while you're focused on something else. Those arrows hit HARD, especially on heroic.

The second encounter is fun. You get three sets of three trash packs. Watch out, they MC! Kill the lightwells when they pop up, and kill the priestesses first. If you have a priest in your party, they can mass dispel the monk effect on heroic. Also, all three types of trash mobs can be stunned, unlike the bosses you face.

You'll face either Paletress or Eadric. Paletress is fun, if you enjoy the nostalgia of old bosses but don't want to deal with any of their old and annoying abilities. She will call a shadow of the past, a boss from the nightmares of your memory, to terrorize you while she sits back and hits you with her holy spells. Healers have to be on the ball, since her smite hits for an annoying amount and badly timed holy fire can kill someone if they're feared. Did I mention the fears? Apparently your character is still deeply afraid of Hogger, or Onyxia, or one of any bosses she'll summon from the depths of your subconscious to battle you. You'll thank your friendly neighborhood tremor totem, if have the luck to have a shaman along.

Eadric is a lot less interesting to heal through. When he emotes, turn your back on him. (On my healer, I just keep my character turned the other way.) When he throws his hammer, remove the stun if you have someone in the party who can. If not, the target will get pretty banged up! I've heard of clothies getting oneshot by his hammer, but so far I haven't seen that happen for myself. Other than that, he's a pretty simple fight.

After you've fought over the contents of the chest, it's time for the return of the Black Knight. (Or, it might be the first time you face him, like it was for me.) You have to kill him three times. He's got some fancy versions of DK abilities. The first time he'll have a ghoul. The second time he'll hit you with Army of the Dead and the occasional ground effect to dance out of. The third time...is where I usually run into trouble healing. He does fairly steady damage to everyone in the party, and a great deal of damage to one member of the party. It can be hard to keep up on, so DPS needs to burn into him with everything they've got in the third phase. At least there's no adds!

At any point in the fights, you can run back into the instance. The graveyard is nice and close, and since it's in Icecrown you'll be able to fly back. Every boss drop is a Naxx or better quality epic, even on regular, so if you've got well geared friends you can gear up an alt or a fresh-faced main pretty quickly. I wouldn't recommend bringing a whole group in blues into the instance, however. It's tuned for people who have been at least grinding Naxx, and I've even run into problems and had wipes with people who have been doing Ulduar a while. (Okay, we may have been underestimating the fights a little, since it's just a 5-man...but still!)

ToC is fun, and it's pretty fast. It's NOT your usual instance, though. It's tough. It reminds me of MgT, when that first came out and the trash mobs would roflstomp your face with their glowy purple bubbles and their annoying glaive throws. Thankfully it's not nearly the same time investment as MgT was. It's over and done with in about 15 minutes, making it the easiest and fastest loot in the game, if you've got the group for it.

August 16, 2009

/roll for blame


It's been a while since I updated this. First I had issues with my eyesight, then roommate troubles, and finally the relationship I've been in for the last 10 years came to an end. It's been rough, and I've had a hard time finding motivation to write in my blog. I feel like I've been completely pwned by real life, and that has sapped all of my energy.

I'm going to make every effort to return to this, however. I enjoy my little corner of the WoW blog arena. So, I'm going to ramble about some of my oldest friends in the game, and how I got where I am.

See, I'm terribly shy. IRL I have sneaking suspicions I have social anxiety disorder, from what I've read about it. That is reflected somewhat in game, mostly in that I go out of my way not to initiate prolonged social contact. I'll throw out the occasional one-liners in trade or in a group attempting the door boss, but that's the extent of it. I have never joined LFG on my own accord. I don't PuG unless someone I know asks me to join the group.

So, how's a girl like me get into a raiding guild? Well...it took a while. I did it one person at a time. First, by going along with my ex when he would find a group, and then making friends with those people and so on and so forth. And, my first step in raiding was the guild The Night Crew. They're a bawdy bunch, and they believe that a raid without beer just isn't a raid. They taught me the basics, like the first rule of healing. "Stay with your tank." If my tank is around the corner, I have to be AT the corner, or he just might die and take the rest of us with him! I'd spent many an instance just hanging back, waiting for the tank to get in range...

We were a Kara raiding guild, but with half our members at least tipsy or sleep deprived (late night means calling the raid at 2 am most nights) a lot of mistakes happened. Nobody took this raiding thing exactly seriously...we were friends who wanted to do something online together. In order to keep things drama free, to keep friendships despite dumb mistakes and stuff, they started rolling for blame long before I joined their group. It kept the momentum going, and nobody had to suffer through the humiliation of a screaming tirade a la the Onyxia Wipe video.

Through NC, I met the guild leader of Honored Exiles, and a few other members of the guild. Nervously, I applied to this group that dared to move beyond the halls of Kara to TK and SSC. I followed my ex to Dont Panic for a few months on my main, but I'd found a home in HE, despite my shyness. They were good people, and good players, and there were other women around to talk to without the whole guild imploding in drama. (I'm referring to my attempt at a guild on an RP server. I think now that the RP part was at least 75% of the problem...the other 25% being one girl in particular who is still wondering why all her guilds implode in a huge mass of drama.)

Still, the guys in NC are some of my favorite people on earth. I can't stay up to raid with them often, since I'm on a more normal sleep schedule these days, but whenever I get the chance to I love every minute. They make me feel good about myself. They're generous, they're fun, and I owe them everything I am in game these days.

I was having an absolutely rotten day yesterday, and I was just about to give up when I was invited to a regular ToC with them. I dusted off my shaman and went with them, getting a couple of upgrades, and just having fun. ToC lead to heroics, which lead to 10-man OS on my paladin, which lead to Naxx, and since the other tank on the run already had Ulduar gear (he runs with my HE group most weeks) I ended up with a lot of gear, a lot of confidence in my tanking ability, and a complete turn-around of my day. I went to bed feeling good about myself, instead of next to tears.

I'm so glad those guys have been a part of my life, even if it's only a virtual life. They've had an impact on my real life as well.

No matter how much people say "It's just a game," there are real people behind the avatars. You affect them. You have an effect on their lives.

Never burn your bridges behind you. Even if something is "in the past" it can still have value to your future.

Don't underestimate the value of a good friend, even if you've never met.

And always, always, ALWAYS blame Ciandros when you can't roll for blame.

June 5, 2009

The Snows of Icecrown

So...fanfic. Because I've run out of interesting things to write. It was just thrown together this evening, but it was fun to write. I'm sure I'll be writing more, but feel free to skip them since it's all about me and my characters and other characters I know in game.

Wee, Ceraan, and Shavra are all mine. Borin is used by permission. Yay!


Something To Prove

Part One - The Snows of Icecrown


"We shall triumph!"

It was a phrase Auregwyn heard more than once used by Tirion Fordring, while doing various missions at his command. The words gave her a thrill, as if he were talking specifically to her, proclaiming her eventual success.

"It's because of my nickname," she explained, wrapping tiny hands around flint and striking sparks into the kindling. She was adept at making camp fires by now, though setting one up in the cold clime of Icecrown, where she was hard pressed to find a spot without snow, provided a new challenge.

"You have a nickname?" One of her companions stirred, showing interest.

"Yes. It's Wee Insanity. I thought you knew that by now, Shavra."

Shavra turned a deeper shade of blue, ducking her head. "I thought that was your real name," the draenei said. "What? I still don't know that much about gnomes. Or death knights. I heard that some had lost their memories is all."

She shut up when the druid dropped a blanket over her head. "Her name is Auregwyn."

Wee nodded, smiling a bit. "That's right, Ceraan. My mother named me after Magna Aegwynn. Though, not exact, of course. If I walked around named Aegwynn it would have been confusing at the time, and presumptuous, and a lot to live up to. Too much to live up to, really, since I didn't inherit a shred of my mother's abilities with magic."

"You met Magna Aegwynn?" asked the druid Ceraan in her soft voice. "What an honor that must have been."

"No, no," Wee shook her head quickly. "A lot of my mother's colleagues did though. See, I grew up in Dalaran."

"You?" Both of her companions expressed their shock. It seemed like the least likely origin for a gnomish death knight.

"My mother was one of their most talented mages, before the war." She smiled triumphantly, finally building the fire up enough to warm them and their supper. "Hand me that fish."

"I'll cook it," Ceraan insisted, sitting down next to the fire and opening her pack.

"Nuh-uh!" the gnome protested. "I've seen how some of you druids fish!"

"I'm the one who did the fishing," Shavra said, shaking her head in amusement, long white pigtails brushing her shoulders.

"Shaman shapeshift too," Wee said, crossing her arms.

"You're half dead," Ceraan pointed out. "Now let me cook, since I've the most talent at it."

"I do my best," Wee said. Still, she backed away and let the druid prepare the meal, watching and learning from what she did. "Not all of us can be billions of years old."

"Only a few thousand," Ceraan said. "Not that it matters. Shavra is older."

"I am not!" the draenei stood quickly, holding her hands out in protest. "I'm a very young draenei. See the pigtails? Young!"

"Right," Wee snorted, holding back a giggle. "You talk about Argus in your sleep. When I walked around that crashed ship of yours, they said your people fled that place way over 20,000 years ago. You're ancient. Your hair isn't white, it's totally gray."

"And I don't even remember the Sundering," Ceraan added, flipping the fish over.

"My grandmother, before she was viciously slaughtered by orcs, told me of the homeworld. She gave me visions of what it was like. I may, possibly, be a bit older than Ceraan. I do not remember how old I am, however. Time, day and night, the length of a year; these things are all different from planet to planet. And I was not born on Draenor."

The trio fell into silence. Shavra was brooding, Ceraan was making sure the food was thoroughly cooked, and Wee was trying to calculate just how many Azerothian years it had been since the draenei arrived on Draenor so she could start actually figuring out how old Shavra was. "My uncle Gyrofob said he could figure out the original circumference of Draenor if he could measure the curvature of the horizon, and the distance from the--"

"Let it go, Wee. I don't need to know," Shavra said softly, putting a hand on on the gnome's frigid shoulder. "We should eat quickly and sleep soundly, for tomorrow's journey shall be long and arduous in the terrain ahead."

"I don't understand why we can't just fly," Wee muttered.

"With that noisy contraption you built?" Ceraan shuddered, handing out portions of the meal she'd prepared, setting one aside. "Just thinking about it, I can hear it all over again."

"What?" Wee perked up, looking up toward the sky. "That's not mine, and that's not a memory." She jumped to her feet and started waving. "It's him! I'll bet he's got news!"

The propeller of the mechanical contraption nearly extinguished the fire as it landed. A dwarf climbed out, grabbing his mace and shield from beside the seat as his feet touched the ground. He left his heavy pack in his vehicle though, and hurried over. Ceraan silently handed him a portion of food.

"What news, Borin?" Shavra brightened a bit.

"Been all over the place, playing messenger," he grumbled, sitting down and resting his shield and weapon handily at his side. "It's as we feared." He took a large bite of his food and then looked around expectantly. "What? None of ye lasses have some brew to spare? If we're stormin' Ulduar on the morrow, I'll not spend tonight sober."

"It seems I'll be taking first watch," Ceraan sighed, pouring Borin a mug of mulled mead. It's what she had on her, and what she'd had heated for herself to aid her sleep that night.

Wee pouted. "Blightbender, or whatever I'm calling him today, can handle it. He's not all that bright, but he's loyal and he can warn us if anything foul is afoot."

"I won't be havin' a blasted undead as our only protection against, well, the undead!" Borin shook his head, scowling. "Light bless it, but I don't know a paladin alive that will stand for that. I keep better watch with a drink or two in me anyhow. Any dwarf worth his salt does."

"Aw, but he's so cute and all alone out there. Poor little guy, bits of him freezing to the ground...."

Shavra cringed, setting her food down for a moment. "He is far from little. You reanimated him from that vrykul we killed earlier. He is five times as tall as you, at least. How is that little, I ask you?"

"Whatever," Wee said around the last bite of her fish. "He's loyal, he doesn't need sleep any more than I do, and the three of you DO need sleep. I've been dead once, just like him, and that's quite enough sleep for me."

"You still need rest, though," Ceraan tried to forestall an argument between death knight and paladin. "Call it sleep or no, we all work better with rest and we'll all of us need rest if we're to be of any use to your guild tomorrow."

"Aye, that's as true as any," Borin said. "I'll take the first watch, 'an wake Wee in a few hours. And ye' best be stayin' awake so ye can wake Ceraan for watch. None of us'll be happy if we wake up to Bonenibbler--"

"Blightbender," Wee corrected.

"Whatever. None of us want the ghoul invitin' a few friends o' your old master in for a light snack."

Wee sighed and crawled into her tent.

"Thank you," Ceraan murmured.

"I hope I din't offend the wee lass. Better her and her friend on our side than his after all. Her and her kind are about the toughest fighters, an' I know it's not a life they chose, but I--"

"I know what you mean," Shavra agreed. "It's like there is an absence of Light, where they stand. They've proven their worth, and their loyalty, many times over. Still, there's something about the death knights."

Wee rolled over in her sleeping bag, tuning out the voices outside. She knew they were right. She knew it more than they did. But, it seemed that the death knights would always have something to prove.

June 1, 2009

It's Monday...

...so I think I'll start this up again. My eyesight is still a bit fuzzy, but I'm not sick anymore!

What have I been doing this whole time? Mostly busywork, and until last week all my game time was spent soloing. I couldn't see well enough to heal, and mostly did some leveling on my paladin by remembering quests or squinting at the screen for five minutes.

Remember. Don't mess around when it comes to your eyes. Learn from my mistake.

Anyway! Before I start sounding like a public service announcement, I had some exciting times in Ulduar last week! We skipped Ignius entirely and tried to make a mad dash toward Mimiron for some actual progression. Thursday we tore through the place and left a scant few bosses behind. We rocked Flame Leviathan with one tower up, and we're planning on hitting him harder next time. We took longer than we wanted to on Thorim and Hodir, so we finished off Iron Council and left Freya as a warm up act for Saturday.

Saturday went well, too. I'm still not in top form, and our favorite pally tank was gone for the day, but despite that we poked our head in on Mimiron and made some good progress. First phase is a healer's nightmare, though I got the easy part with healing through napalm. Second phase we started out with a few too many people clumped together, so we'd be targeted too long to heal through. That was fixed by moving one of our healers between the two ranged groups all by himself, and that got us through to phase three.

Phase three Mimiron sucks. The adds hated us. The bomb bots loved to oneshot me. We ended up moving further away and had a ret pally grab the bomb bots. Something tells me that'll be my job when we're finally able to bring Wee in there for more than just Flame Leviathan. But, if the adds get taken care of right, we've got phase three.

Not so much phase four. We got to phase four with eight people up on our last attempt, and that's where we lost it. Oh boy, did we ever lose it. It was glorious, though! All three healers were still up, and we did our best. But, at that point it was just total chaos as everyone was just so happy to be to phase four that we weren't sure what to do next.

I'm worried about this week, though. Our main tank was away, so we had a DK tank. His cooldowns were a bit more forgiving than our pally tank's cooldowns, for mitigating the instakill in phase one. I'm sure we'll work something out, but we're a bit worried that we're going to have a bit of trouble with it. We need more dps before that's not an issue, I think. And, since I got all of Freya's loot Saturday that means we didn't get dps upgrades from her. Yeah, I was excited about that, but embarrassed, but we need more dps upgrades now for people who will be here every raid day.

Maybe I'm worrying about nothing. Maybe we've got this in the bag, and the loot from the other bosses, as well as the loot we'll get this week, will be enough. Maybe our tank will get upgrades so he isn't going to die horribly in a oneshot of doom. Or, maybe it'll take us a few more weeks as we continue to get the same shaman drops every week that are getting sharded.

Enough speculation for now. Mimiron will go down, and we'll move on to the real meat and potatoes of the raid. Yoggy must die. And then? More hard modes than just Flame Leviathan.

So, I'll leave you with a banner. Hope springs eternal, and I want to win some of the drawings they've got going on. Specifically the trip to Blizzcon, because that would just rock.

Mountain Dew Game Fuel Alliance Banner